Flow and PERFECT landings
Land square and gently for a PERFECT and your flow grows. Flow makes every jump faster, and with enough of it your points count double. A scrappy landing loses most of it, and a torn suit loses the lot.
Save the Moon. Save the mine. Save humanity.
The Moon mine is collapsing and you are the only one who can stop it. Launch off the rock, then make your way to the surface. You're the last hope for survival!
The App Store and Google Play versions are coming soon.
The story
In the future, the Moon is mined for moon diamonds, and civilization depends on them for its energy.
The miners who dig out the moon diamonds are the most respected people on Earth. Every city runs on stones that passed through their hands, and they hold on to every one, whatever the Moon throws at them. On Earth they are called Diamond Hands.
Then a meteor hits. The main shaft starts to collapse, and the crew near the surface get away in time. Far below, one MoonMan is still at work.
If the shaft goes, the Moon loses its hold on its orbit and falls toward Earth. Climb to the surface and save humanity.
A short film tells the story before your first run.
Moon diamonds
Civilization depends on moon diamonds for its energy, so the shaft was dug far down into the Moon to reach them. You will see them glowing in the rock all the way up.
How to play
Every run starts on the mine floor, and a few seconds later the floor splits. Four moves get you out.
Press and hold anywhere. An arrow swings back and forth. A steep jump climbs higher. A flat one crosses faster.
Release to launch. Your first jump from the floor can go to either wall. After that you leap from wall to wall.
In the air, hold and slide your thumb left or right to turn. Turning vents air from your suit, so keep it short.
Get your boots square to the rock before you touch it. Come in crooked or too fast and your suit tears.
O₂. Refills your air. Air drains while you idle, faster while you vent, and faster again for every tear in your suit.
Heart. Seals one tear in your suit.
Shield. Absorbs your next hit. You can hold two, and a charge shows as a bubble around you.
On a computer, hold Space or an arrow key. In the air, ← → or A D turn you.
Let the game walk you through it
The training ground teaches one thing at a time: the jump, the turn, the landing, taking cover, finding air, and hearts and shields. It is on the title screen and in Settings.
In the shaft
Land square and gently for a PERFECT and your flow grows. Flow makes every jump faster, and with enough of it your points count double. A scrappy landing loses most of it, and a torn suit loses the lot.
Three seconds after you drop your axe, the floor splits. Falling rock chases you up the shaft and gets faster as you climb. When it gets close, a countdown starts and the edges of the screen burn red. If it catches you, the run is over.
Your air runs down all the time. Grab O2 to top it up. Hearts float by and patch a tear in your suit. A shield takes the next hit or bad landing for you.
Now and then something happens to the whole shaft. Each event is announced a couple of seconds before it hits.
Your best height is marked across the shaft, and so is the next climber above you. Pass a mark and the game tells you.
Every meter you climb scores a point. Past Neptune the shaft runs on: your air refills and one tear in your suit is patched. Then the next lap starts over Earth, a little harder, and every lap you finish adds a bigger bonus than the last.
Between laps you fly on up the shaft at speed for a few seconds while the lap's numbers come up. Nothing falls and your air holds. It is a moment to rest your thumb.
The universe
Behind the shaft, the solar system slides past as you climb, with planets drawn from real NASA imagery. Each zone is 100 meters of shaft.
Zone Earth
Home, and the start of every lap.
Zone Venus
Wrapped in thick cloud.
Zone Mercury
The smallest planet.
Zone The Sun
Our star, up close.
Zone Mars
With its moons Phobos and Deimos.
Zone Asteroid belt
More rock falls through the shaft here.
Zone Jupiter
With Io, Europa, Ganymede and Callisto.
Zone Saturn
With Titan, Enceladus and Rhea.
Zone Uranus
With Titania, Oberon and Miranda.
Zone Neptune
With Triton, the last zone of a lap.
Also in the game
A short film sets up the story before your first run, from the meteor strike to the last MoonMan at the bottom of the shaft.
One continuous drum and bass score plays through every run and changes as you climb. While you aim, an acid bass line joins in.
See where your best climbs place on the Today, This week, 30 days and All time boards.
Your callsign is made from a list of safe words and a number. Nobody types a name, there is no email and no password, and players under 13 rank on the boards like everyone else.
Play in English, Spanish, Portuguese, French, German, Italian, Japanese, Korean, Chinese, Russian, Turkish, Indonesian, Arabic or Hindi.
Play in your browser today. The iPhone and Android apps are coming soon to the App Store and Google Play.
About
MoonMan is made by Michael Duncan McArthur, who runs 4th Culture, a product strategy and design practice in Toronto. He sketched the first version of the game in 2013 while working at BNOTIONS.
He has spent twenty-five years shaping digital products. He also builds his own apps and has made electronic music as Gorf since 2003.
Gorf produces, composes and plays electronic music live. Listen at gorfmusic.com.
See more of his work at gorfed.net.
What's new
1.1.0
All time means all time
1.0.4
The same rule in both
1.0.3
The suit you chose
1.0.2
A gentler training ground
1.0.1
Out of beta
1.0.0
Darker, smoother, in tune
0.6.0
Smoother, all the way up
0.5.1
Choose your MoonMan
0.5.0
Room to breathe
0.4.0
Your climbs, wherever you play
0.3.0
The game teaches itself
0.2.0
MoonMan moves like a person
0.1.3
Easier, and quieter about it
0.1.1
MoonMan goes live
0.1.0
Questions
No. MoonMan is free. It has no ads and nothing to buy.
No. MoonMan has no token, no coin and no NFT, and it never will.
No. You pick a callsign from our word list and your finished runs go on the boards under it, with no email and no password. Signing in with Google or Discord is optional and does one thing: it keeps your climbs if you change device or reinstall.
You can play it on your phone today, in the browser. The App Store and Google Play versions are coming soon. There is no release date yet.
English, Spanish, Brazilian Portuguese, French, German, Italian, Japanese, Korean, Simplified Chinese, Russian, Turkish, Indonesian, Arabic and Hindi. The game starts in your device's language, and you can change it in Settings.
A phone, tablet or computer with an up-to-date browser. Play with a thumb on a touch screen, or with a mouse or keyboard.
Not yet. It is still being worked on, so it changes often and you may find rough edges.
MoonMan is made by one person, Michael Duncan McArthur, who first sketched it in 2013. The game is free and has no ads. If you would like to help keep it going, the MoonMan shop has shirts, hoodies, hats, stickers and more, all drawn from the game itself. Buying something there is the best way to support the game.
Visit the shop
Want to make something with MoonMan? We work with artists, musicians and brands on suits, merch and events.
Get in touch