Flow and PERFECT landings
Land square and gently for a PERFECT and your flow grows. Flow makes every jump faster, and with enough of it your points count double. A scrappy landing loses most of it, and a torn suit loses the lot.
Save the mine. Save the Moon. Save humanity.
A free one-thumb arcade game. You jump wall to wall up a collapsing Moon mine.
The Moon mine is collapsing and you're the only one who can stop it, so launch off the rock and climb as high as you can before the shaft catches you. You're the last hope for survival.
The story
In the future, the Moon is mined for moon diamonds, and civilization depends on them for its energy.
The miners who dig out the moon diamonds are the most respected people on Earth. Every city runs on stones that passed through their hands, and they hold on to every one, whatever the Moon throws at them. On Earth they are called Diamond Hands.
Then a meteor hits. The main shaft starts to collapse, and the crew near the top get away in time. Far below, one MoonMan is still hard at work.
If the shaft goes, the Moon loses its hold on its orbit and falls toward Earth. Climb as high as you can, and stay ahead of the collapse.
Civilization depends on moon diamonds for its energy, so the shaft was dug far down into the Moon to reach them. You'll see them glowing in the rock all the way up.
A short film tells the story before your first run.
How to play
Every run starts on the mine floor, and a few seconds later the floor splits. Four moves get you out.
Press and hold anywhere and an arrow swings back and forth. A steep jump climbs higher and a flat one crosses faster. Or turn on Manual aim and slide to set the angle yourself.
Release to launch. Your first jump from the floor can go to either wall. After that you leap from wall to wall.
In the air, hold and slide your thumb left or right to turn. Turning vents air from your suit, so keep it short.
Get your boots square to the rock before you touch it. Come in crooked or too fast and your suit tears.
On a computer, hold Space or an arrow key. In the air, ← → or A D turn you.
New to it? The training ground on the title screen teaches every move in six short lessons.
Let the game walk you through itIn the shaft
Land square and gently for a PERFECT and your flow grows. Flow makes every jump faster, and with enough of it your points count double. A scrappy landing loses most of it, and a torn suit loses the lot.
Three seconds after you drop your axe, the floor splits, and falling rock chases you up the shaft, getting faster as you climb. When it gets close, a countdown starts and the edges of the screen burn red. If it catches you, the run is over.
O2. Refills your air. Air drains while you idle, faster while you vent, and faster again for every tear in your suit.
Heart. Seals one tear in your suit.
Shield. Absorbs your next hit. You can hold 2, and a charge shows as a bubble around you.
Now and then something happens to the whole shaft. Each event is announced a couple of seconds before it hits.
The universe
Behind the shaft, the solar system slides past as you climb, with planets drawn from real NASA imagery. Each zone is 100 metres of shaft.
Zone Earth
Home, and the start of every lap.
Zone Venus
Wrapped in thick cloud.
Zone Mercury
The smallest planet.
Zone The Sun
Our star, up close.
Zone Mars
With its moons Phobos and Deimos.
Zone Asteroid belt
More rock falls through the shaft here.
Zone Jupiter
With Io, Europa, Ganymede and Callisto.
Zone Saturn
With Titan, Enceladus and Rhea.
Zone Uranus
With Titania, Oberon and Miranda.
Zone Neptune
With Triton, the last zone of a lap.
Every metre you climb scores a point. Past Neptune the shaft runs on, your air refills and 1 tear in your suit is patched. Then the next lap starts over Earth, a little harder, and every lap you finish adds a bigger bonus than the last.
Shop
The game is free with no ads, and the shop keeps it going with shirts, hoodies, hats and more, drawn from the game itself.
Orders and payment are handled by Fourthwall.
Also in the game
A short film sets up the story before your first run, from the meteor strike to the one MoonMan still hard at work at the bottom of the shaft.
One continuous drum and bass score plays through every run and changes as you climb. While you aim, an acid bass line joins in.
See where your best climbs place on the Today, This week, 30 days and All time boards.
Your callsign is made from a list of safe words and a number. Nobody types a name, there is no email and no password, and players under 13 rank on the boards like everyone else.
Pick 1 of 4 suits the first time you play: classic red, cobalt, moss or plum. Change it any time in Settings. A suit changes the look and nothing else, so the boards stay fair whichever you wear.
About
MoonMan is made by Michael Duncan McArthur, who runs 4th Culture, a product strategy and design practice in Toronto. He sketched the first version of the game in 2013 while working at BNOTIONS.
He has spent 27 years shaping digital products. He also builds his own apps and has made electronic music as Gorf since 2003.
Gorf produces, composes and plays electronic music live. Listen at gorfmusic.com.
See more of his work at gorfed.net.
Want to make something with MoonMan? We work with artists, musicians and brands on suits, merch and events. Get in touch
Questions
No. The game is free, with no ads and nothing to buy inside it. The MoonMan shop sells real shirts and hats, separately.
Yes. It's made for all ages. There's no chat and there are no ads, and players pick a callsign from a list of safe words instead of giving a name or an email.
Yes. The MoonMan shop sells shirts, hoodies, hats and more, drawn from the game itself. It's separate from the game, and buying something there is the best way to support it.
No. MoonMan has no token, no coin and no NFT, and it never will.
No. You pick a callsign from our word list and your finished runs go on the boards under it, with no email and no password. Signing in with Google or Discord is optional, and all it does is keep your climbs if you change device or reinstall.
You can play it on your phone today, in the browser, or get it on the App Store for iPhone and iPad and on Google Play for Android.
English, Spanish, Brazilian Portuguese, French, German, Italian, Japanese, Korean, Simplified Chinese, Russian, Turkish, Indonesian, Arabic and Hindi. The game starts in your device's language, and you can change it in Settings.
A phone, tablet or computer with an up-to-date browser. Play with a thumb on a touch screen, or with a mouse or keyboard.
Yes. Turn on Manual aim in Settings, then hold and slide your thumb to set the angle. The arrow shows where you'll go. It's quicker than waiting for the swing, and both ways count on the leaderboards.
It's ready to play, and it keeps growing. Updates come out often, so some things change from time to time.