MoonMan play stats
2026-09-19 to 2026-09-20. Totals from players who chose to share anonymous play data, over the last 180 days. Numbers below are from the last publish, at 2026-09-20 16:58 UTC.
Overview
Players each day
Runs each day
How far players get
Distance climbed
Zones reached
Share of runs that reached each zone, in climb order. A run that finished a lap reached them all. From 288 runs.
How runs ended
Where runs ended
How runs ended in each zone.
- Caught by the collapse
- Debris emptied the tank
- Ran out of air
- Suit tore apart
- Other
Canisters and pickups
From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.
Landings
From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.
Landing grades
3306 landings.
- Perfect 25% 811
- Clean 29% 973
- Sloppy 19% 640
- Bad (suit torn) 27% 882
Best PERFECT chain in a run
Most PERFECT landings in a row, by run.
Hazards
From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.
What hit players
Debris hits, including those a shield took.
Shaft events
From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.
Outcomes
| Event | Met | Came through | Run ended during it | Hits per event |
|---|---|---|---|---|
| Solar flare | 157 | 68% | 32% | 1.1 |
| Eclipse | 31 | 61% | 39% | 1.7 |
| Magnetic storm | 8 | 88% | 13% | 1.1 |
| Meteor shower | 12 | 83% | 17% | 2.2 |
| Aftershock | 173 | 79% | 21% | 0.9 |
Events announced
Every shaft event announced, including runs from older versions.