MoonMan play stats

2026-09-19 to 2026-09-20. Totals from players who chose to share anonymous play data, over the last 180 days. Numbers below are from the last publish, at 2026-09-20 16:58 UTC.

Overview

7players
288runs
184sittings
266 mmedian run
22 smedian run time
1260 mlongest run
2404highest score
2%runs with a lap
0finished the tutorial

Players each day

2026-09-19busiest day 62026-09-20

Runs each day

2026-09-19busiest day 2242026-09-20

How far players get

Distance climbed

0-99 m18 6%
100-249 m117 41%
250-499 m89 31%
500-999 m57 20%
1000-1999 m7 2%
2000+ m0 0%

Zones reached

Share of runs that reached each zone, in climb order. A run that finished a lap reached them all. From 288 runs.

Earth100% 288
Venus94% 270
Mercury64% 183
Sun44% 128
Mars30% 87
Asteroid belt22% 64
Jupiter10% 28
Saturn6% 18
Uranus4% 12
Neptune3% 10

How runs ended

Ran out of air120 42%
Debris emptied the tank97 34%
Suit tore apart65 23%
Caught by the collapse6 2%

Where runs ended

How runs ended in each zone.

Earth19
Venus86
Mercury53
Sun41
Mars22
Asteroid belt36
Jupiter10
Saturn6
Neptune3
Other zones2
  • Caught by the collapse
  • Debris emptied the tank
  • Ran out of air
  • Suit tore apart
  • Other

Canisters and pickups

From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.

8.0O2 canisters per runmedian 6, from 278 runs
2.4O2 canistersper 100 m climbed
0.5health packs per runmedian 0, from 278 runs
0.2health packsper 100 m climbed
0.6shields picked up per runmedian 0, from 278 runs
0.5shields used up per runmedian 0, from 278 runs
0.6last breaths per runmedian 1, from 278 runs
16%last breaths saved28 of 176 last breaths

Landings

From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.

12.2jumps per runmedian 9, from 278 runs
3.6jumpsper 100 m climbed
11.9landings per runmedian 8, from 278 runs
3.2suit tears per runmedian 3, from 278 runs
0.1 stime in flow per runmedian 0 s, from 278 runs
8.7 stime venting per runmedian 8 s, from 278 runs

Landing grades

3306 landings.

  • Perfect 25% 811
  • Clean 29% 973
  • Sloppy 19% 640
  • Bad (suit torn) 27% 882

Best PERFECT chain in a run

Most PERFECT landings in a row, by run.

083 30%
184 30%
269 25%
3-436 13%
5-96 2%
10+0 0%

Hazards

From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.

4.5debris hits per runmedian 3, from 278 runs
1.3debris hitsper 100 m climbed
0.4near misses per runmedian 0, from 278 runs
0.1near missesper 100 m climbed
75%loose rock escaped212 of 284 rocks that fell

What hit players

Debris hits, including those a shield took.

Asteroid478 38%
Satellite349 28%
Falling wall rock225 18%
Pebble188 15%
Meteor20 2%

Shaft events

From the 278 of 288 runs sent by versions of the game that count these; older runs are left out.

Outcomes

EventMetCame throughRun ended during itHits per event
Solar flare15768%32%1.1
Eclipse3161%39%1.7
Magnetic storm888%13%1.1
Meteor shower1283%17%2.2
Aftershock17379%21%0.9

Events announced

Every shaft event announced, including runs from older versions.

Aftershock200 47%
Solar flare175 41%
Eclipse33 8%
Meteor shower12 3%
Magnetic storm9 2%
blackout1 0%

Players

41runs per playermedian
7sittings per playermedian
not enough players yetback after 1 d
not enough players yetback after 7 d
not enough players yetback after 30 d

Platform

web7 100%

Screen

phone4 57%
desktop3 43%

Version

0.0.1.182 45%
0.0.1.078 42%
0.0.1.323 13%
0.0.2.01 1%

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